DUNGEONS & DOOMKNIGHTS: An 8-bit AdventureQuest for the NES

Created by Artix Entertainment, LLC

Battle through a new 8-bit "zeldavania" game in the world of AdventureQuest. Available on a real NES Cartridge and emulators.

Latest Updates from Our Project:

The Frost Lich
almost 2 years ago – Mon, Aug 26, 2019 at 12:21:51 AM

The Frost Lich

"That guy's always giving me the cold shoulder!"

The Frost Lich hails from the Frozen fortress in the snow-covered Northlands... those who cross him become frozen with fear. Just talking about him sends chills up my spine. Oh, and beware of his ice zombie's frost bite. Should I keep up these puns or... let it go?

Here is a sneak peek of the boss fight in development. Still working on his animation and timing, but you can see this is a much more meaty boss fight. 

Looking forward to having you test this boss fight-- needs a little bit of polish and a feature fixed. We also creates ANOTHER boss fight this weekend. More on that below... 

A pretty awesome weekend for Dungeons & DoomKnights!

A few moments before I started writing you this post, a player on the Artix Entertainment Discord Server tagged me and scolded me for playing "some game" called Asesprite ALL WEEKEND! >_> He was right. I was in Asesprite all weekend. But Asesprite is the pixel art program we use to build the art for Dungeons & DoomKnights. LOL! We accomplished a lot XD 

Story time....

Every good story begins with a problem. Ours was a pretty big one O_O. Last week we ran out of code space. 

See that solid green bank in the picture below? That's the Grim Reaper pointing at an empty hourglass. 

If you do not understand what you are looking at... no worries. Just focus on that worried face. It tells the whole story.

Special Agent Dale Coop to the rescue! (again) He has been working on a new save game system with a menu for Dungeons & DoomKnights. Actually, he has been helping with a ton of things. He was able to move a low priority section of the code to another bank. Now we have ultra shiny diamond-like valuable code lines available.  

*wipes sweat off brow*

Saved (by the Bell?)

Our physical carts have the ability to save your game progress. Save points will be located in prominent locations including: town, dungeon entrances, and outside certain boss fights.  

Reflect (on your actions?) Shield Spell

The shield spell you saw in the last boss test reflects projectiles. However, it was using the same "target enemy object" AI that the monsters use when they shoot at you. Which means the shield did not really reflect the projectile. It actually shot it back at the monster who fired it at you. "right back 'atcha!" Which... to be fair, sounds like a really cool feature! Unless, you are trying to design boss fights where a multiple monsters are firing at you and the goal is to strategically bounce them at the main big boss enemy. There were also some other edge case bugs that are too weird to explain here. The important thing... is that we now have a true reflect. Which means, Dungeons & DoomKnights now secretly contains the power of Pong!

Smarter Monsters & Custom Pew-Pews oh my!

"Oh, my beloved over-used giant red fireball, how I will miss thee..."

Monsters can now have custom projectiles. You can see the tiny ones in that screenshot from the Chaos Labyrinth. There are also some new Monster A.I. tricks to make the fights more fun. It feels so good to actually be able to create some of the fight ideas that I have had in my head forever. 

"It's a Secret To Everybody"

Most people stopped reading a long time ago. So, to you... way to go! A lot of new code dropped into the game this weekend. Not just new tiles, movement fixes, and AI. One of the new things added, will be in the next Boss Fight test: The Frost Lich. It is a secret. So, whomever finds it and posts about it first will be recognized in the following update post as the 1st of our "8-Bit Secret Slayers". 

Next up... Frost Lich Boss Fight Test!

See you in the next backer-only boss fight test post.

Battle on!

Artix

P.S. How weird is it that this year, we built created 27,000 plush moglins, held a multiplayer battle-concert with Korn, and are building a new game for the 1985 NES? If we walked up to someone on the street and told them that, I think we would break their mind a 'lil bit. *thumbs up* Good job community! Let's keep the insanity at max.



Backer Only Test! ChickenCow Boss Battle
almost 2 years ago – Wed, Aug 21, 2019 at 02:54:59 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

ChickenCows and... a Battle Concert with Korn? (No, seriously)
almost 2 years ago – Sat, Aug 17, 2019 at 01:21:28 AM

Greetings 8-Bit Undead Slayers,

Dungeons & DoomKnights pits you against the endless forces of undead darkness: zombies, vampires, skeletons, mummies, and DoomKnights. But also... ChickenCows.

Utterly ridiculous!

Just going to put this out there.  This may be the weirdest update post I have ever written.

Egg-xactly what you are thinking

While the animations will not be in until later this weekend, the Chicken Cow lays eggs which will eventually hatch. I highly recommend dealing with them before they hatch.

Did you notice it?

No, not the fact that the Chicken Cow was laying Dricken Eggs. (Dricken = Half Dragon / Half Chicken). Think about that for a second. Wait, don't. Instead notice that our hero is now moving in 8-directions! 

I could watch this animated GIF all day. 

*one day later*

Let's continue...

Does this count as Farming?

I love coming home to a bright & sunny place. Even in a game filled with doom, death, and despair... you need a breather. That is why town, located smack dab in the center of the world map, will kill you with happy green foresty creatures instead. You know, like Frogzards, Sneevils, Chickencows, Drickens, Slimes, Flying Eyeballs, Sandsharks, and... turns out with a pretty easy palette swap from sand to blue, Sandsharks become actual sharks. 

Game Dev Dairy... erm, Diary

Some good news! Jongaar, who did all of our 8-Bit music & soundFX for Dungeons & DoomKnights is now with our studio full time. 

Some... sorta good news? Pixel Artist Claymore (Who is animating the chickencow and dricken as I write this) quit his night time job. A bold but good move. He lives in Canada. His dream is ultimately to move down here and work with us full time too. We're doing everything in our power to make that happen. First... by making Dungeons & DoomKnights a masterpiece for you. 

Again, I need to give insane props to Dale Coop. He cleaned up the games core code giving more space for variables. (Every byte you free feels like discovering a shiny diamond when working on an NES game.) He also created a more advanced save feature & fixed serious glitches in the monster's movement code. 

I have been maintaining a pretty insane schedule. This week more-so than any other. I work on Dungeons & DoomKnights every night. During the day, we do weekly updates for 5 of our video games. And this week...

Korn Battle Concert begins Tuesday

Korn to play a Battle Concert in two of our games

The band Korn is going to be play a Battle Concert in two of our MMORPGs-- AdventureQuest 3D and AdventureQuest Worlds. 

Check out the details at Http://www.Artix.com/Korn

If only we could get this to run on an internet-ready NES

You are officially invited to come join me in the multiplayer monster filled mosh pit. 

Be sure to bring your 8-bit gear. I would LOVE to see some screenshots. This is the biggest event of this type we have ever done. Well, it would have been if we were doing it in just one game. But we are doing it in two. So, there is going to be a 2D and a 3D version of the Korn event. It starts Tuesday. You can grab a free magic ticket in AQ3D right now which will teleport you to the event when it starts. 

Battle on!

Artix & your 8-Bit Doom Team

www.Artix.com

Dungeons & DoomKnights Sneak Peek Screenshots
almost 2 years ago – Wed, Jul 31, 2019 at 07:33:53 PM

Greetings 8-Bit Undead Slayers,


Been fighting with some monster & projectile bugs for the next Boss Monster Fight test... so writing to distract you with shiny sneak peek screenshots XD


*Artix uses the skill Post animated GIF...it is super effective!

Pink & Purple Paladin Pandemic?
Pink & Purple Paladin Pandemic?


Atop the mountain sits the DoomKnight's undead flying Dragon Castle. It has not taken to the sky yet... but when it does, the DoomKnight will launch an undead assault that will devour the world. Of course, our hero is preoccupied with another issue at the moment....

Dooooooooooooooooooooom!
Dooooooooooooooooooooom!

A DoomKnight's armor is cursed. Their talking weapon is cursed. But being able to command liches, death knights, and mummies? Priceless*. 

(*Actual cost: Soul)

Home is where you hang your helm.... except, our hero does not wear a helm. Ever living on the edge when riding a dragon or chair boarding (shot that video in 2012).  The new pixel art is really taking the game to the next level. 

"Go cry home to Mummy!"
"Go cry home to Mummy!"

This past week, I have been working on the Despyramid (Dispair + Pyramid) Boss fights and unlockable Hero Skills. Which makes sense... these fights are intended to make use of your new skills. 

On topic of new skills... I am working on adding a boat. Well, more like a plank.  Useful in the open waters to evade sharks. But not so much in the sand sea desert where there are sand sharks. (No, really... we added sand sharks in the desert. You'll see soon enough in the next Boss Fight test.) 

Battle on!

Artix

P.S. You unlocked the "Your name in the Credits" stretch goal. If you would like to see what a credits page is like, check out the credits we created (a.k.a. "Wall of Moglin Legends") and just released for the backers of our previous Kickstarter. 

"Undead by Dawn!" - Moglins, Production, & Pharaoh of the Black Hole Sun
almost 2 years ago – Mon, Jul 22, 2019 at 02:09:50 AM

"Dawn of the Undead..."
"Dawn of the Undead..."

"Undead by Dawn!" - Moglins, Production, & Pharaoh of the Black Hole Sun

Greetings and salutations 8-Bit Undead Slayer, 

So, when is the best time to hunt the evil undead? At night when they are out of their crypts lurking? During the day when the Vampires are in their coffins? How about dawn or dusk... that magical in-between time when both the living and not-so-living are both at a disadvantage? In the case of ancient evil (including the Mummy)... no time is good. Because when someone wakes up from a nap that long, they are going to be grumpy!

A lot has happened since we last talked. Time to catch up!

Can Moglins even read? ....O_O Can they code!?
Can Moglins even read? ....O_O Can they code!?

We shipped 10,755 Plush Moglins to players all over the world

It has been an amazing (and craaazy) past few weeks here at the Artix Entertainment secret underground lab (still on the second floor). We just shipped 10,755 plush Moglins to the backers of our previous Kickstarter campaign, AdventureQuest: Moglins. It was a MEGA SUCCESS!!! 

https://www.artix.com/posts/want-a-moglin/  

Only one of these Moglins knows the Konomi code.... wanna guess?
Only one of these Moglins knows the Konomi code.... wanna guess?

Sharing this victory with you for a few reasons

As a backer yourself, it is probably a lil’ bit reassuring to know we take our projects to the finish line :D Second, I am really proud of our extremely dedicated team. We did not simply fulfill our last Kickstarter— we over-delivered. The love from the players has been overwhelming. It feels good. Really good. And lastly, I know there are some amazing backers here who did not know us prior to the Dungeons and DoomKnights NES project... and probably did not know this Moglins thing was going on (or what a Moglin is.

8-Bit Moglins in Dungeons & DoomKnights
8-Bit Moglins in Dungeons & DoomKnights

Moglins in Dungeons & DoomKnights

Yup! You will meet 8-bit versions of the Moglins in Dungeons and DoomKnights too. Finding as many as possible will be VERY important to your character. Moglins are magical forest creatures that help and ally themselves with heroes. They can be found across nearly all of our video games


Dungeons and DoomKnights Production Schedule

We are now officially scheduled for an October cart flashing.  The deadline crunch is on. But this should give us sufficient time for everything through testing and approvals. We will also be doing printed materials & assembly around that time. In the mean time, I will keep your unquenchable thirst for battling the evil undead at bay with more boss fight challenge tests. 

"You'll poke yer eyes out, kid..."
"You'll poke yer eyes out, kid..."

Despyramid & The Pharaoh of the Black Hole Sun

The ancient undead are not to be trifled with. The undying Pharaoh of the Black Hole sun (Um, yes... I start singing that song every time I read that too) has gotten a few different boss fight treatments so far. None of which, in my opinion, hit the high note of "insane" but "not impossible" challenge you asked for after the Vampire Queen Fight yet. This is a good encounter for that because you will not reach this boss until much later in the game (unless you are crazy). 

"Mummies!? We're ancient Gamer Dads!"
"Mummies!? We're ancient Gamer Dads!"

One of the new skills I foreshadowed in the last update is "Ward Ebil". This secondary skill consumes 1 skull to cast a momentary shield that reflects enemy projectiles back at them.  I had been waiting to post an update until the fight was ready for you to test, but it needs to cook in the oven a bit more. Maybe we should just release the Chickencow fight for you to test first? O_o. I do not want your undead fighting thumbs sitting there idle... let me see what I can do for you this week :D

Battle on!

Artix 


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