DUNGEONS & DOOMKNIGHTS: An 8-bit AdventureQuest for the NES

Created by Artix Entertainment, LLC

Battle through a new 8-bit "zeldavania" game in the world of AdventureQuest. Available on a real NES Cartridge and emulators.

Latest Updates from Our Project:

Backer-Only! Chaos Reflect Boss Fight Challenge
over 1 year ago – Sun, Sep 29, 2019 at 11:04:55 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Chaos Labyrinth & Magic / Reflective Shield
over 1 year ago – Sun, Sep 29, 2019 at 11:04:30 PM

Chaos Labyrinth & Magic / Reflective Shield

Greetings 8-Bit Undead Slayers,

Got a new boss fight challenge test coming your way tomorrow in a backer-only post. We will be headed to the Chaos Labyrinth! You will be going face to face with Chaos.... without your axe.

Inspirational image of my all-time favorite Ninja squaring down a Chaos Eye at the lab.

When Chaos gives you the evil eye... sent it right back to it! 

Technically, this is going to be more of a combat skill test than a boss fight challenge. 

New Skill: Magic Reflect

The Magic Reflect skill allows you to reflect enemy projectiles. Consider this a strategic game of chaos pong.  

Side Story

There is a very, very special fight (to me at least) in this release. The very first one I designed together with my 5 year old son. He is *STILL* obsessed the the three headed monster "King Ghidorah" from the Godzilla franchise. So you know where the inspiration for this one came from XD. Feels good. 

Keep an eye out for the Backer-Only post with instructions. Looking forward to your feedback!

Battle on!


Dev Dairy: The Legend of Artixvania
almost 2 years ago – Thu, Sep 12, 2019 at 09:38:34 PM

Dev Dairy: The Legend of Artixvania

Greetings 8-Bit Undead Slayers,

It was Sunday night. I was exhausted. Brain was mush. A starved Zombie would have looked at my brain and said, "Uh... I'll come back later." I had clocked in nearly 30 hours over a weekend-long Dungeons & DoomKnights coding spree. It was glorious. But now it was midnight. As I powered down my compytron (this is what I call it when it's good. I have other names for it when it's bad), it dawned on me that I had not had a chance to write you yet this week. So I laid down on my bed and took out my phone. 

Turns out you can write Kickstarter Update posts on your phone! I smiled and thought, "This is going to be a first! I will write a long, super personal post and tell you how grateful I am for the opportunity to work on this project. I would write about the amazing people like Dale Coop, The UltimateGilby, Kasumi, and how far my 6502 Assembly Language Skills (That is what NES games are coded in) have evolved.

 So I did!

I typed it on my phone for 50 minutes. It talked about the breakthroughs that happened this through this weekend. Talked about the Monster AI scripts that I publicly posted that made it possible to have custom monster animations, double-dragon like combo attacks, monsters that get smaller every time you hit them, and even monsters like the Grim Reaper from Kid Icarus which freaks out and does bad stuff when you you tap it on the shoulder. 

It was nearly 1am. I had written you a small novel. The perfect way to end a Dungeons & DoomKnights filled weekend. I hit the preview button....






(Channeling my inner Sam Kinison there)

Apparently, making Kickstarter updates from my phone was not the best idea. So, I copy/pasta'd the entire thing and posted it into PushBullet. (A really neat app for easily transferring things between your computer and phone.) Figured I would just wake up, use my computer to remove all the spaces and make the post for you. Sure, it would not be as cool as me spending that extra hour at the end of the night. But surely you would get a laugh and enjoy it just the same.


Only 5% of the message was there. 

Push Bullet had truncated my post to about a paragraph. /Facepalms Apparently there is character limit on messages you can send to yourself. 

So, instead. For Maximum comedy...

I wrote you a post about how I wrote you a post after a killer spree of Dungeons & DoomKnights development.

All is now right with the world. 


We now have a beautifully rewarding zeldaesque GET ITEM experience in game. Which is a really fun way to get all of your new items, powers, health, spirit, and other rewards. 

The system for you to unlock these things in game was the final, and arguably the most important feature left on the code-side of Dungeons & DoomKnights. 

In other news!

Our very own Dale Coop just did an interview with MegaCat Studios. He is so humble. A great read!

Hurricane Dorian, that was headed for us in Florida last week turned, and went all the way north and landed in Canada? Taking out Clarion's (our Pixel artist's) power. O_O He has been checking in from a cafe. Most of the art for the game is already done. He is currently working on some unique projectiles to replace the default one most of the monsters currently use.




This Friday is a Friday the 13th. Also a full Moon. Be careful out there undead slayers. Also, across our games we have creepy events taking place. Dark, spooky, goth musician Aurelio Voltaire returns to AdventureQuest Worlds (2D), and a crashed space ship has been discovered in the middle of Camp Gonnagetcha in AdventureQuest 3D (See the trailer). 

 Have an awesome weekend.

Battle on!


Backer Only! Version 2 of the Frost Lich Boss Test
almost 2 years ago – Mon, Sep 02, 2019 at 03:28:21 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Backer Only! Frost Lich Boss Test
almost 2 years ago – Mon, Sep 02, 2019 at 03:06:50 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.