DUNGEONS & DOOMKNIGHTS: An 8-bit AdventureQuest for the NES
Created by Artix Entertainment, LLC
Battle through a new 8-bit "zeldavania" game in the world of AdventureQuest. Available on a real NES Cartridge and emulators.
Latest Updates from Our Project:
Dungeons and DoomKnights at Free Play Florida! + Box Art
9 months ago
– Tue, Nov 23, 2021 at 12:00:41 PM
Visit Artix at Free Play Florida 2021
Greetings 8-Bit Undead Slayers,
This weekend I will be running a booth at Free Play Florida. It is a gaming convention in Orlando, Florida featuring arcade games, pinball, special guests and.... yes, oh yes... our "new yet old!" retro game, Dungeons and DoomKnights!
Dungeons and DoomKnights the new 8-bit "zeldavania" game for your NES is officially complete. I am excited to share that the circuit boards are being flashed while the boxes, manuals, and "other stuff" are officially being printed/made/how-do-they-even-make-this-stuff!?!?!
Our official ship date is looking like the second week of January!
Collector's Edition Cover
This is the gold foil treatment on the collector's box. It looks sooooooo goood!
That is my childhood NES.... testing the flashed games on it.
This is what our booth looks like. But this weekend, for Free Play Florida, I am bringing my NES. Also may bring a projector...
Everyone who comes to the convention can play Dungeons and DoomKnights on my childhood NES! But I will not have any copies for sale. We will not be selling any until AFTER we ship to all of the Kickstarter backers and anyone who late-backs on BackerKit.
We have been working on this for so long, and have put so much love, energy, and creativity into this project. We have officially launched the website www.DungeonsAndDoomKnights.com . If you enjoy these letters from me, you should sign up for the email newsletter there too. Although, I will probably post the exact same things here O_O.... but still! You can also let friends know they can download the official demo there. This website is where the "Wall of 8-Bit Undead Slayers" will go, with your name in the official credits. It is also where we will be posting tips, tricks, secrets, broken links, 404 pages, and everything else you would expect from a proper video game website XD.
The FINAL Dungeons & DoomKnights digital ROM will be posted to BackerKit soon. (Editors note: Haha, Artix thinks it is really going to be final. )
So if you are in the area and would like to meet me, please stop by! I will be running the Dungeons and DoomKnights booth in the "Future Classics" area. In that space you will also find many creators from the NES Maker community and other retro systems. Hyped to finally meet them in person.
Amongst the creators there will also be Frank Westphal, who is printing our boxes, instruction manual, and other packaging materials as you read this update. He is well known for his work on other major new NES game releases.
The "Final" Dungeons and DoomKnights Rom!?
Backers can download it now on BackerKit
The final, finished, done, really-really-really-hope last version of the Dungeons and DoomKnights ROM is available for you to download now on BackerKit!
I also snuck a .PDF of the instruction manual for you to check out there too!
We have had a great deal of testing from the amazing crew on our discord server. We joined in the fray. Jongaar and Broomtool (who did our game's chiptune soundtrack and Heavy Metal Remixes) came over to my house for the final "full hardware playthrough". Took us nearly 6 hours. It was legit fun. Most memorable moment of the night was when we were trying to beat the secret Dage area (sooo hard!) and I started to take a sip of coffee and Jongaar did an emergency dance-like dodge technique that looked so ridiculous that the coffee sprayed out of my nose. (Even still, we were not able to beat that secret Dage area O_O.) Also, thanks to the cart's save feature we were able to switch from my original NES to a Retron and back without losing progress-- which was amazing.
The game is 99% done!
Full Game (99% Complete)
Instruction Manual (Done! - Currently being printed.)
Box (Done! - Currently being printed.)
Collector's Box (Done! - Currently being printed.)
Dust Sleeve w/ log (Done! - Currently being printed.)
Cart Labels (Done! - Currently being printed.)
Cart Back Label (Done! - Currently being printed.)
Convention Booth Banners (Done! - Currently being printed.)
Convention Handouts (Done! - Currently being printed.)
1,000 more boards/carts (Ordered and being manufactured)
Collector's Edition Extra (In Progress)
Trailer (Editing now)
Website (Editing now)
The creation of this new NES game has been an incredibly challenging (and long) journey. Thank you for being here for every part of it. I am excited to demo our creation at the convention... and show the rest of the world what we have been up to. It is important to note, that I WILL NOT be selling the game at the convention. We will be shipping your physical carts first before they are available anywhere else.
We have been completely sold out of our allotment of carts and boards for a while now. If you have been waiting to order the physical cart, or upgrade to collector's edition, then please know we will be re-opening pre-orders on backerkit soon. The extra 1,000 units we ordered should be arriving at the same time as our packaging, and other pieces (Late Nov/Early Dec).
Download and Test the Final ROM!
Grab the final (hopefully) Dungeons and DoomKnights ROM from backerkit and give it a whirl. Also, please accept this as my 100% permission to stream this version of the game.
P.S. Hope to see you at the convention. If you are going, please let me know here in the comments or on twitter. @ArtixKrieger
New! Dungeons and DoomKnights - Release Candidate Version 9
11 months ago
– Sun, Oct 03, 2021 at 10:32:10 AM
New! Dungeons and DoomKnights - Release Candidate Version 9
Our new video game for the NES is almost ship-ready. We definitely need your help testing this (possibly) final version. We only get one shot to get this right. O_O There is no way to HotFix, Patch, or update these carts once they’re flashed and sent to you. Please download and test the latest version. You can post any bugs you find in the comments here, or join our official backer Discord. At this point, we are unaware of any game breaking bugs.
What is a Release Candidate?
Release candidate translates roughly to "OMG! Is this the final version? Please, please, please let it be the final version!".
A release candidate is a big deal. The developer is saying, "This is the one!" Then someone discovers a weird game breaking bug. And other backers notice a ton of other little issues. And we spend a night fixing everything until it is 100% flawlessly perfect. >_> You may notice that we are currently on version 9...
Seriously though, each improved version reflects a massive amount of time and effort from the testers and team. Thank you to everyone helping test on the discord server! This newest version is the result of your herculean effort.
What is a ROM?
You can play NES games on your computer, phone or tablet. You just need the ROM. In regard to retro games, a ROM is the entire game in a single file.
OUR NEWEST ROM FILE IS:
ROM #5 Dungeons & DoomKnights Release Candidate (Version 9).nes
How Do I play a ROM on my PC, Mac, or Mobile Device?
To play our newest ROM, download an emulator.
For computers we recommend Mesen.
For Android we recommend Panda.Nes
Good Hunting Undead Slayers!
Here we go! Hope this (or the next one) is "the one".
This is the official BETA test of the crazy retro game we are building together.
The game is complete, and fully beatable with all three endings. But it still needs to be thoroughly tested for bugs, weird stuff, and anything else that needs improvement before we flash your physical carts and ship them to you. We will only get one shot at flashing those carts. So, our community of Dungeons & DoomKnights backers has an important quest-- to test the living daylights out of this ROM and send the team bug reports so we can make it the best game it can be before it ships!
For Backers Only
Thank you for supporting this game and making it happen. This is a friendly reminder that this and all of the Dungeons and DoomKnights ROMs that have been released are for backers only. Please do not share or distribute the ROMs. It is perfectly OK to invite friends over to play though. :D
The file is called "Dungeons and DoomKnights BETA ROM 2.0.nes"
How do I play?
I am starting work on the official instruction manual soon. Until then, here are some quick steps to get you started.
How to play the ROM on your Computer
To play any of our ROMS on your PC, Mac, or Android mobile device, you just need to download and install an emulator.
For PC/Mac we recommend MESEN as the best emulator to play Dungeons and DoomKnights on.
For Android devices we like PandaNES
How to play the game
Your goal is to reach the end of the game and defeat the DoomKnight. But the journey will be fraught with peril. Also, as a "Zeldavania" Dungeons and DoomKnights has both Adventure and Platformer style screens.
Joystick(D-Pad): Move around
B Button: Attack (or talk to an NPC)
A Button: Use special skill (jump on platformer screens)
NOTE! On platformer screens, you can press UP and B at the same time to fire a special skill.
Select - Changes special skill (once you earn them)
Start - Does NOT pause the game. We specifically coded it this way so the game would be as immersively real time as possible. (Just kidding. But yeah. Start does nothing.)
Daimyo - The undead slaying pomeranian. Can go through doggy doors
Axe Throw - Ranged attack
Holy Wasabi - Goes kaboom!
Shadow Vision - Allows you to see in the dark
Rune Warp - Allows you to teleport between runes
Shield Reflect - Blocks and reflects projectile attacks
"Heal?" - Restores health
Axe upgrades - Allows your battleaxe to break new things.
???? - Other passive powerups exist
Where do I report bugs?
There are two ways to post your feedback and bugs from the ROM!
Join & post bugs on our official Discord server!
The BEST way to report bugs is in the 8-Bit Undead Slayer channel of our official Discord Server! I am on and working there nearly every night at 9:30pm EST. but you can post the bugs at any time and I will fix them as soon as I hop on. Once there, just send Clarion a message so he can verify you are a backer and give you access to the backer-only testing room.
(Note: I may take a night or two off after that crazy sprint the last two weeks XD) https://discord.gg/DfxXDhCwUy
Post bugs to the Artix Bugs Tracker
You can post your bugs here. Clarion (our pixel artist who is also in the discord server) will be checking them through the day and we will fix them at night. https://bugs.artix.com/tracker/category?appID=21
Thanks to the hard work of the testers!
Today's release would not have been possible without the unbelievable bug hunting efforts of our elite 8-bit undead slaying super testers. They tested all 277 previous ROMS. But I especially want to recognize and thank the people below for what they did in the past 24 hours (in random order)...
Kudos again to Dale Coop
All of our games' best features, functionality, and bug fixes are thanks to Dale Coop. On top of being a great guy and a good friend, his 6502 Assembly Language skill is ArchMage tier. I added a little easter egg of him in the game if you can find it. Oh, and if you have not already checked out his 7 year old son's NES game, Kubo 3, please do so! (Game is in both French and English) https://dale-coop.itch.io/kubo-3-nes-game-by-sj-games
This is the project's final Boss Fight!
Dungeons and DoomKnights was announced on April Fools day. Today, on Friday the 13th we released this Beta ROM. This was a long and crazy journey to this moment... Now, the BOSS FIGHT to the release of this game officially begins.
It is a big game. Until this week, we have been testing the game just one area at a time. Putting the whole game together was equal parts excitement and chaos! The game takes 4+ hours to beat. Which is spot on our goal-- and a great way to spend some of your Friday the 13th weekend. Please join us in testing Dungeons & DoomKnights.
Once the game is fully tested and any polish is added... we will release the "Dungeons and DoomKnights - Release Candidate ROM"
TIPS & TRICKS
Dungeons and DoomKnights was designed for gamers that loved the original Legend of Zelda, but now have busy schedules and distractions. It features a huge world filled with bite-sized and rewarding dungeons and areas. There are lots of save spots. As you explore areas and gain skills, you unlock more shortcuts to move around the world faster. That being said... here are a few tips to help:
13 levels - Every major powerup you find will give you one level
Boat - At the top of the mountain there is a broken bridge.... If you could just find some way to fly over that....
Sneevil Box Fort - Sneevils keep their box fort high up in the trees
May the fates favor thee, Undead Slayers....
Congratulations and thank you. This day marks an important milestone in this project. I hope you love this game. If you are choosing to wait until the final, final, final version of the game.... That is 100% Ok. For all of you who are jumping in to play test this weekend....
It is Friday the 13th.... What could possibly go wrong?
Dungeons & DoomKnights Pre-BETA testing has started
about 1 year ago
– Sun, Jul 25, 2021 at 02:39:27 AM
Dungeons & DoomKnights Pre-BETA testing has started
Greetings 8-Bit Undead Slayers,
I am excited to share with you that, as of 12:30am tonight, the testers on our discord have begun testing the Pre-BetaROM!
OK, "Pre-BetaROM" is a really silly name. But this is the first fully playable version of Dungeons & DoomKnights from start to finish!
This release features all three endings, new mini-boss fights, and all the bad jokes I could squeeze into that small gray (or gold) cart. See the full list of progress report below.
Once this release goes through testing and rapid bug fixes on our discord server, we will declare it the official Beta ROM and post it for you to download on BackerKit.
It is a big game O_O
Remember that friend of mine from New York who backed the project? He flew down this weekend. I flashed a cart and played it with him on real hardware. Checking the save feature, the Konami cheat code, and playing through the game. It was fun. He said, "I didn't think the game was going to be this big!"
I am sure there is going to be a lot of problems, fixes, etc... but this is the road to competition. I have not been this excited (and relieved) in quite some time.
Pre-Beta ROM has begun testing
New song: Warcry of the Paladin
All three endings complete!
Added Brutalcorn Mini-boss fight
Sneevil Forest Complete
Added King Sneed mini-boss fight
Pet Shop interior complete
Dragon Gate screen complete
Frost Lich Keep complete
"The Well" with Daimyo issues fixed
Buy your house complete
Ebil Dread Forest Complete
Added AWESOME evil tree boss fight - Pro tip: You need to hit the soul when it goes inside a tree and makes the face light up.
Finished Town of BattleOn & am now personally responsible for the things those NPCs say
Clarion created some new NPCs for town
Yulgars Inn Complete
Added pathway to the outhouse because of a logic issue
Added man eating seedspitters on the pathway because using the potty in fantasy games is hard-mode.
Chaos Labyrinth Complete
Added "Infinite Corridor" which requires Chaos Amulet to pass
Added Drakath Boss Fight
Konami Code cheats finalized - Will display red doomknight armor if you use it so people can tell.
Dale Coop fixed lots of stuff including a game breaking gold rounding issue
Mage Tower tested and finished
New Door Art (the other door art was too hard to use resulting in us never using it.)
I re-arranged the graphics banks so much that I cannot even remember what is real any more.
Added a boss fight in the basement of Yulgar's Inn.
Connected the ocean to the river so you can *ALMOST* boat all the way diagonally diagonally through the world. (You need to walk a little bit for some parts)
Clarion re-drew Death
Moved the Grim Reaper fight to the very beginning of the game.
Finish testing, debugging, and polishing the Pre-BetaROM
Send you the official Beta ROM
Mega testing! (We we only get one shot at flashing these carts)
Ship carts & all your other stuff!
Thank you for making all of this possible. Cannot wait to ship you the final carts and Roms!